Catch
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All players who contributed enough damage towards the boss during the Battle Phase are awarded a certain amount of Raid Balls, with top contributors receiving additional balls. Raid Balls offer a chance to catch the Raid Boss.
Raid Balls
The amount of Raid Balls awarded to each player depends on the size of the raid party, and the percent of damage dealt to the boss.
| Party Size | 5% Damage | 20% Damage | 30% Damage | 40% Damage | 50% Damage | 100% Damage |
|---|---|---|---|---|---|---|
| 1 | ![]() | ![]() | ![]() | ![]() | ![]() | 3 |
| 2 | 2 | 2 | 2 | 3 | 3 | ![]() |
| 3 | 2 | 2 | 2 | 4 | 4 | ![]() |
| 4 | 2 | 2 | 3 | 3 | 4 | ![]() |
| 5 | 2 | 3 | 3 | 4 | 5 | ![]() |
Catch Chance
The chance chance per ball depends on the type of boss, and the type of ball used.

Raid Ball
Legendary Boss: 50%
Normal Boss: 25%

Master Ball
Legendary Boss: 100%
Must be brought into the raid
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