Modifiers
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Before a raid begins, the party leader can activate Raid Modifiers to customize the encounter. Each modifier applies a unique effect during the raid, either benefiting the party or making the battle more difficult.
Modifiers affect a raid’s
Threat Level, which determines its
Difficulty Tier. Modifiers are unlocked incrementally through raid completions. As long as one party member has a modifier unlocked, the party leader can select it for the raid.

Modifier selection menu
Positive Modifiers
These modifiers generally make the raid more difficult, and increase the
Threat Level of the raid depending on the selected Raid Mode.
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| Modifier | Threat Level | Battles Required | Description | Incompatible |
|---|---|---|---|---|
| No Healing | +1 +1 +2 +3 | 0 | Items and moves that restore HP cannot be used | |
| Permanent Weather | +1 +1 +2 +3 | 5 | A random weather effect is chosen and locked for the battle Rain, Sand, Snow, or Sun | Chaos Mode |
| Terrain Field | +1 +1 +2 +3 | 10 | A random terrain effect is chosen for the battle Electric, Grassy, Misty, or Psychic | Chaos Mode |
| Random Room | +2 +3 +4 +7 | 15 | Applies a random room effect during the Raid Magic Room, Trick Room, or Wonder Room | Chaos Mode |
| No Legendaries | +1 +2 +4 +6 | 20 | Legendary and Mythical Pokémon cannot be used | |
| Titan Raid | +1 +2 +3 +5 | 25 | Raid Boss becomes a Titan Boss Buffs: +50% HP, +40% Damage, +20% Defense | |
| Overclocked | +1 +2 +4 +6 | 30 | Raid Boss becomes Overclocked Boss Buffs: +30% Speed | |
| Monotype Run | +2 +3 +5 +8 | 35 | All Pokémon in your team must share one type | One Man Army |
| Alpha Boss | +2 +4 +6 +10 | 40 | Raid Boss becomes an Alpha Boss Buffs: +150% HP, +80% Damage, +20% Defense | |
| Raid Boss Rage | +1 +2 +4 +6 | 45 | When the Raid Boss reaches 50% HP it becomes enraged Boss Buffs: +50% Attack, +30% Speed | |
| Solo Specialist | +1 +1 +2 +3 | 50 | Raid may only be attempted solo | |
| Chaos Mode | +3 +5 +8 +12 | 55 | Applies a random effect every turn Random Weather, Random Terrain, or Random Stat Buffs | Permanent Weather, Terrain Field, Random Room |
| One Man Army | +2 +4 +6 +10 | 60 | One Pokémon may be used during the Raid Player Buffs: +10% HP | Monotype Run, Extra Pokémon |
| Permadeath | +1 +2 +3 +5 | 65 | If your Pokémon faints during the Raid, it cannot be used in a Raid until the next daily reset |
Negative Modifiers
These modifiers generally offer a benefit to the player, and reduce the
Threat Level of the raid.
| Modifier | Threat Level | Battles Required | Description | Incompatible |
|---|---|---|---|---|
| Pokémon Reinforcement | -3 | 0 | Summons a normal Pokémon with a counter typing as reinforcement, dealing extra damage to the boss every turn Requires Threat Level 5+ | Legendary Reinforcement |
| Extra Pokémon | -3 | 0 | Each player can bring an extra Pokémon Requires Threat Level 5+ | One Man Army |
| Status Spree | -5 | 20 | The boss suffers from a status effect for the duration of the battle, or until it runs out Burn, Confusion, Paralyze, Poison, or Sleep | |
| Legendary Reinforcement | -6 | 30 | Summons a Legendary Pokémon with a counter typing as reinforcement, dealing extra damage to the boss each turn Requires Threat Level 10+ | Pokémon Reinforcement |
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