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Battle Arcade

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The Battle Arcade is a Battle Frontier facility where luck rewrites the rules of every fight. Before each battle, a roulette board selects 1 of 27 events that may boost your team, sabotage it, empower the opponent, or transform the battlefield. Battles are 3v3 Singles at Level 50 in a Bring 6, Pick 3 format, with your consecutive win streak determining Battle Point payouts and Arcade Star milestones.

Battle Arcade menu

Getting Started

  1. Open the Arcade menu - Travel to the Battle Arcade NPC at /warp battlearcade to open the main menu.
  2. Choose a team source - Select one of two options:
    • Live Party: brings 6 eligible Pokémon from your current party
    • Rental Team: pick 6 rentals from a random offering of 14
  3. Spin the roulette - Before every Game, the Roulette Board selects the event applied to that battle
  4. Battle - Select 3 of your 6 Pokémon and defeat the NPC Trainer
  5. Decide - After each win, your team is fully healed and you choose your next move:
OptionDescription
ContinueProceed to the next roulette spin and battle
RestPause the run and store its progress for 3 days
RetireEnd the run and keep all earned rewards

Losing a battle immediately ends the run and locks in all rewards earned up to that point.

Battle Rules

  • 3v3 Single Battle, Bring 6 Pick 3, with all Pokémon normalized to Level 50
  • Your original held items are removed for the run; only roulette-granted items appear in battle
  • Rental teams are rolled once before the run begins and cannot be swapped mid-run
  • Opposing Trainers use 3 Pokémon that mirror the tier composition of your own team, with stronger minimum tiers in later Sets
  • The number of Uber-tier Pokémon on an opposing team can never exceed your own team's count by more than one
  • Opponent skill increases in later Sets, and Arcade Stars are more skilled than the Trainers around them
  • Healing, PC, breeding, and flight commands are blocked during a run

Run Structure

  • A run lasts up to 7 Sets of 7 Games each, for a maximum streak of 49 consecutive wins
  • Completing a Set pays out Battle Points and advances you to the next Set, where stronger item pools and more disruptive events unlock
  • A sidebar tracks your current Set and Game, win streak, pending event, and your next reward and Arcade Star milestones
  • Only one run can exist at a time: a rested run must be continued or discarded before starting a new one, and expires after 3 days
  • If a battle fails to start or gets stuck, a battle restart is available once per Set; the pending event carries over to the retry
  • After a loss you can start a new run in 20 minutes; after completing a full run, in 60 minutes

Roulette Board

Before every Game, the Roulette Board scrolls through a grid of event spaces. The space it stops on becomes that battle's event.

  • Events may help you, hinder you, target the opponent, alter the battlefield, or resolve instantly without a battle
  • An event applies only to the Game it was spun for, and its effects wear off when the battle ends
  • Side-wide events reapply to each Pokémon as it switches in; weather, terrain, and room effects run their listed durations
  • The board scrolls faster as your win streak climbs

Performance Score

The Arcade secretly grades every victory on a 0-24 point scale. Fast, clean wins score high; slow or costly wins score low.

CategoryResultPoints
Turns taken2 or fewer10
Turns taken3-46
Turns taken5-64
Turns taken7-82
Turns taken9 or more0
Your Pokémon knocked out08
Your Pokémon knocked out16
Your Pokémon knocked out24
Your Pokémon knocked out3+0
Your Pokémon with a status06
Your Pokémon with a status14
Your Pokémon with a status22
Your Pokémon with a status3+0

The total score determines which target category the next spin favors:

ScoreAllyFoeFieldOther
0-475%10%10%5%
5-1040%25%30%5%
11-1530%30%35%5%
16-2020%35%30%15%
21-2415%15%40%30%
  • Low scores strongly bias the next spin toward events that target your side, reaching a 75% Ally chance at 0-4 points
  • Foe-targeted events peak at 35% for scores of 16-20
  • Near-perfect scores shift the board toward Field events (40%) and Other results (30%)
  • Other covers special results such as No Event, Skip Battle, BP Boost, and Swap Teams

Roulette Events

Positive events help you, Negative events hinder you, and Chaotic events can swing either way depending on the matchup. Higher Sets unlock more of the board: events listed with a minimum Set cannot appear before it, and a few only appear in specific Games.

EventTypeAvailabilityEffect
Ability ScrambleChaoticSet 4+Each of your Pokémon receives a random ability from the ability pool whenever it switches in
Ability SwapChaoticSet 3+Your lead swaps abilities with the opposing lead at battle start
Berry HarvestPositiveSets 1-3, 7Your first healthy Pokémon holds a random Berry, replacing its current item
BP BoostPositiveSet 4+ (Games 1, 3, 5)Your next Set reward is multiplied by 3x
Choice LockNegativeSet 3+Your Pokémon are locked into the first move they use
Focus SashPositiveSet 4+Your first healthy Pokémon holds a Focus Sash, replacing its current item
Foe BerryNegativeSets 1-3, 7The opposing lead holds a random Berry
Foe ItemNegativeSet 4+The opposing lead holds a random held item
Free ItemPositiveSet 4+Your first healthy Pokémon holds a random held item, replacing its current item
Level DownNegativeSet 2+Lowers all of the affected Pokémon's stats by one stage
Level UpPositiveSet 2+Raises all of the affected Pokémon's stats by one stage
No EventNeutralAnyThe battle starts as normal
Poison FoePositiveSets 1, 3, 7Poisons each active opposing Pokémon at battle start
Quick ClawPositiveSet 4+Your first healthy Pokémon holds a Quick Claw, replacing its current item
Random AbilityChaoticSet 2+Replaces the affected Pokémon's ability with a random one from the ability pool
Skip BattlePositiveSet 5+ (Games 2, 4, 6)Fully heals your party and advances past the Trainer for a free win
Sleep or FreezeNegativeSet 5+Puts one of your Pokémon to sleep or freezes it
Slow DownNegativeSets 1-3, 7 (Games 1-6)Lowers the affected Pokémon's Speed by two stages
Speed UpPositiveGames 1-6Raises the affected Pokémon's Speed by two stages
Status AllyNegativeSets 1, 3, 7Burns, paralyzes, or poisons your active Pokémon at battle start
Swap TeamsChaoticGames 1-6You and the opponent exchange parties for the battle
Terrain ShiftChaoticSets 4, 6-7Starts a random terrain (Electric, Grassy, Misty, or Psychic) for 5 turns
Toxic StartNegativeSets 3, 7Badly poisons each of your active Pokémon at battle start
Trick RoomChaoticSets 4, 6-7Starts Trick Room for 5 turns
Type RouletteChaoticSet 3+Each of your Pokémon becomes a random type whenever it switches in
Weather ShiftChaoticSets 2-3, 7Starts random weather (Sun, Rain, Snow, or Sandstorm) for 5 turns
Wonder GuardPositiveSet 6+The affected Pokémon's ability becomes Wonder Guard

Ability Scramble and Random Ability draw from a fixed ability pool: Intimidate, Levitate, Sturdy, Guts, Technician, Adaptability, Huge Power, and Sheer Force.

Item Pools

Berry and held-item events (Berry Harvest, Foe Berry, Free Item, Foe Item) draw from pools that scale with your current Set:

SetsBerriesHeld Items
1-3Oran, Cheri, Chesto, Pecha, Rawst, Aspear, Persim, LeppaPotion, Super Potion, Great Ball, Shell Bell
4+Sitrus, Lum, Leppa, Figy, Wiki, Mago, Aguav, Iapapa, Salac, LiechiLeftovers, Quick Claw, Choice Band, Choice Specs, Choice Scarf, Expert Belt, Muscle Band, Wise Glasses, Scope Lens, King's Rock, Shell Bell, Bright Powder, Rocky Helmet, Assault Vest, Safety Goggles, Wide Lens, Zoom Lens, Razor Claw, Focus Band, Metronome, Float Stone, Grip Claw, Binding Band, White Herb, Sticky Barb, Black Sludge, Ring Target

Status Immunities

Status events respect type and Ability immunities. An immune Pokémon ignores the event, while other eligible Pokémon on the same side can still be affected.

StatusAbility ImmunityType Immunity
PoisonImmunityPoison, Steel
BurnWater VeilFire
ParalysisLimberGround
SleepInsomnia, Vital SpiritNone
FreezeMagma ArmorIce

Arcade Stars

Deep win streaks are interrupted by an Arcade Star, one of the Battle Arcade's boss Trainers: Dahlia, Elesa, Guzma, Leon, or Marley, selected at random for each encounter. Defeating an Arcade Star earns a soulbound Commemorative Print as proof of your victory.

MilestoneOpponentReward
21st winRandom Arcade Star (Silver)Silver Commemorative Print
49th winRandom Arcade Star (Gold)Gold Commemorative Print

The Gold Arcade Star is more skilled than the Silver Arcade Star, and defeating it completes the Battle Arcade at a perfect 49-win streak.

Arcade Star victories also progress the Arcade Battler badge, found on the Battling page of /badges. The badge has 8 phases, requiring 3 to 100 total Arcade Star victories.

Rewards

Each completed Set awards Battle Points, scaling with the Set number:

1234567
:battle_point:32:battle_point:64:battle_point:96:battle_point:128:battle_point:160:battle_point:192:battle_point:224
  • A full 49-win run earns :battle_point:896, plus any BP Boost multipliers landed along the way
  • The BP Boost roulette event multiplies your next Set reward by 3x
  • Rewards are locked in the moment you lose or retire; nothing earned is ever lost

FAQ

Do I keep Pokémon or items granted by the roulette? No. Roulette-granted items, swapped teams, and every other event effect are temporary. Your own Pokémon, levels, and held items are restored when the run ends.

What happens if I disconnect? Mid-battle, you have 3 minutes to reconnect before the run ends. If a run is interrupted in another way (such as a server restart), it can be resumed from the Arcade menu.

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